InterpretDisplayOptions#

class DisplayHatchStyle(*values)#

Bases: Enum

Horizontal = 0#
Vertical = 1#
ForwardDiagonal = 2#
BackwardDiagonal = 3#
Cross = 4#
DiagonalCross = 5#
class InterpretDisplayOptions(model_id: str, client: Client)#

Bases: object

Examples: Code Snippet: Interpret Display Options

Interpret display options: general, colors, boundary visibility, drawing, ruler, and ponded water style. Color fields are int32 in the API (Windows COLORREF values, typically 0x00BBGGRR).

getProperties() → InterpretDisplayOptionsProperties#
setProperties(props: InterpretDisplayOptionsProperties) → None#
getMaterialBoundaryColour() → int#
setMaterialBoundaryColour(value: int) → None#
getExternalBoundaryColour() → int#
setExternalBoundaryColour(value: int) → None#
getProfileBoundaryColour() → int#
setProfileBoundaryColour(value: int) → None#
getTensionCrackBoundaryColour() → int#
setTensionCrackBoundaryColour(value: int) → None#
getPiezoBoundaryColour() → int#
setPiezoBoundaryColour(value: int) → None#
getWaterTableBoundaryColour() → int#
setWaterTableBoundaryColour(value: int) → None#
getWaterTableFinalBoundaryColour() → int#
setWaterTableFinalBoundaryColour(value: int) → None#
getAnisoSurfaceBoundaryColour() → int#
setAnisoSurfaceBoundaryColour(value: int) → None#
getAnisoSurface3dBoundaryColour() → int#
setAnisoSurface3dBoundaryColour(value: int) → None#
getWeakLayerBoundaryColour() → int#
setWeakLayerBoundaryColour(value: int) → None#
getDamageRegionBoundaryColour() → int#
setDamageRegionBoundaryColour(value: int) → None#
getMeshElementsColour() → int#
setMeshElementsColour(value: int) → None#
getShowMaterialBoundaries() → bool#
setShowMaterialBoundaries(value: bool) → None#
getShowProfileBoundaries() → bool#
setShowProfileBoundaries(value: bool) → None#
getShowExternalBoundary() → bool#
setShowExternalBoundary(value: bool) → None#
getShowTensionCrack() → bool#
setShowTensionCrack(value: bool) → None#
getShowWaterTable() → bool#
setShowWaterTable(value: bool) → None#
getShowWaterTableFinal() → bool#
setShowWaterTableFinal(value: bool) → None#
getShowPiezoLines() → bool#
setShowPiezoLines(value: bool) → None#
getShowWeakLayers() → bool#
setShowWeakLayers(value: bool) → None#
getShowAnisotropicSurfaces() → bool#
setShowAnisotropicSurfaces(value: bool) → None#
getShowAnisotropicSurfaces3d() → bool#
setShowAnisotropicSurfaces3d(value: bool) → None#
getShowDamageRegions() → bool#
setShowDamageRegions(value: bool) → None#
getDrawWeakLayerByMaterial() → bool#
setDrawWeakLayerByMaterial(value: bool) → None#
getShowBoundaryVertices() → bool#
setShowBoundaryVertices(value: bool) → None#
getDrawDamageRegionsHatch() → bool#
setDrawDamageRegionsHatch(value: bool) → None#
getLineWidth() → int#
setLineWidth(value: int) → None#
getScaleDisplayItems() → bool#
setScaleDisplayItems(value: bool) → None#
getShowSoilProfile() → bool#
setShowSoilProfile(value: bool) → None#
getShowRuler() → bool#
setShowRuler(value: bool) → None#
getBlackWhiteRuler() → bool#
setBlackWhiteRuler(value: bool) → None#
getUsePondedWaterFill() → bool#
setUsePondedWaterFill(value: bool) → None#
getUsePondedWaterHatch() → bool#
setUsePondedWaterHatch(value: bool) → None#
getPondedWaterHatchStyle() → DisplayHatchStyle#
setPondedWaterHatchStyle(value: DisplayHatchStyle) → None#
getPondedWaterLineColor() → int#
setPondedWaterLineColor(value: int) → None#
getPondedWaterFillColor() → int#
setPondedWaterFillColor(value: int) → None#
getShowSliceBoundaries() → bool#
setShowSliceBoundaries(value: bool) → None#
getUseSliceFill() → bool#
setUseSliceFill(value: bool) → None#
getUseSliceHatch() → bool#
setUseSliceHatch(value: bool) → None#
getShowSliceNumbers() → bool#
setShowSliceNumbers(value: bool) → None#
getSliceFillColor() → int#
setSliceFillColor(value: int) → None#
getShowSliceMobilizedSupportForces() → bool#
setShowSliceMobilizedSupportForces(value: bool) → None#
getSliceHatchStyle() → DisplayHatchStyle#
setSliceHatchStyle(value: DisplayHatchStyle) → None#
getShowFsAtGridPoints() → bool#
setShowFsAtGridPoints(value: bool) → None#
getShowGridPoints() → bool#
setShowGridPoints(value: bool) → None#
getShowInvalidFsAtGridPoints() → bool#
setShowInvalidFsAtGridPoints(value: bool) → None#
getShowSpecificSurfaces() → bool#
setShowSpecificSurfaces(value: bool) → None#
getShowLinesToCenter() → bool#
setShowLinesToCenter(value: bool) → None#
getShowGrid() → bool#
setShowGrid(value: bool) → None#
getShowSearchObjects() → bool#
setShowSearchObjects(value: bool) → None#
getDrawVerticalSegments() → bool#
setDrawVerticalSegments(value: bool) → None#
getShowMaterialColors() → bool#
setShowMaterialColors(value: bool) → None#
getShowCentersOfRotation() → bool#
setShowCentersOfRotation(value: bool) → None#
getDrawAccurateArcs() → bool#
setDrawAccurateArcs(value: bool) → None#
getDrawResultsInFrontLoads() → bool#
setDrawResultsInFrontLoads(value: bool) → None#
getDrawResultsInFrontSupport() → bool#
setDrawResultsInFrontSupport(value: bool) → None#
getDrawResultsInFrontBoundaries() → bool#
setDrawResultsInFrontBoundaries(value: bool) → None#
getShowWaterGridsValues() → bool#
setShowWaterGridsValues(value: bool) → None#
getShowWaterGridsSymbols() → bool#
setShowWaterGridsSymbols(value: bool) → None#
getShowLoads() → bool#
setShowLoads(value: bool) → None#
getShowSupports() → bool#
setShowSupports(value: bool) → None#
getShowFacePlates() → bool#
setShowFacePlates(value: bool) → None#
getShowSlopeLimits() → bool#
setShowSlopeLimits(value: bool) → None#
getShowLoadText() → bool#
setShowLoadText(value: bool) → None#
getShowSeismicSymbol() → bool#
setShowSeismicSymbol(value: bool) → None#
getShowTensionCrackSymbols() → bool#
setShowTensionCrackSymbols(value: bool) → None#
getShowWaterSymbols() → bool#
setShowWaterSymbols(value: bool) → None#
getShowFsText() → bool#
setShowFsText(value: bool) → None#
getGlobalMinimumSurfaceColour() → int#
setGlobalMinimumSurfaceColour(value: int) → None#
getGlobalMinimumSurfaceLineWidth() → int#
setGlobalMinimumSurfaceLineWidth(value: int) → None#
getSlipSurfaceQueryColor() → int#
setSlipSurfaceQueryColor(value: int) → None#
getSlipSurfaceQueryLineWidth() → int#
setSlipSurfaceQueryLineWidth(value: int) → None#
getScaleFsTextWithZoom() → bool#
setScaleFsTextWithZoom(value: bool) → None#
getShowBoundaryConditionValues() → bool#
setShowBoundaryConditionValues(value: bool) → None#
getShowSteadyStateBoundaryConditions() → bool#
setShowSteadyStateBoundaryConditions(value: bool) → None#
getShowTransientBoundaryConditions() → bool#
setShowTransientBoundaryConditions(value: bool) → None#
getShowDiscretizations() → bool#
setShowDiscretizations(value: bool) → None#
getShowGroundwaterNodeNumbers() → bool#
setShowGroundwaterNodeNumbers(value: bool) → None#
getShowGroundwaterElementNumbers() → bool#
setShowGroundwaterElementNumbers(value: bool) → None#
getShrinkContours() → bool#
setShrinkContours(value: bool) → None#
getShowGroundwaterElements() → bool#
setShowGroundwaterElements(value: bool) → None#
getShrinkElements() → bool#
setShrinkElements(value: bool) → None#
getShowMidsideNodes() → bool#
setShowMidsideNodes(value: bool) → None#
getShowFeaWaterTable() → bool#
setShowFeaWaterTable(value: bool) → None#
getShowDischargeSections() → bool#
setShowDischargeSections(value: bool) → None#
getShowFlowVectors() → bool#
setShowFlowVectors(value: bool) → None#
getLongestVectorLength() → int#
setLongestVectorLength(value: int) → None#
getShowStrengthFunctionSymbols() → bool#
setShowStrengthFunctionSymbols(value: bool) → None#
getShowStrengthFunctionValues() → bool#
setShowStrengthFunctionValues(value: bool) → None#
getFeaWaterTableColor() → int#
setFeaWaterTableColor(value: int) → None#
getShowFeaWaterAllStages() → bool#
setShowFeaWaterAllStages(value: bool) → None#
getFlowVectorsColor() → int#
setFlowVectorsColor(value: int) → None#
getShowDischargeValues() → bool#
setShowDischargeValues(value: bool) → None#
getSfFont() → SlideFontOptions#
setSfFont(value: SlideFontOptions) → None#
getCopyModelerToolsOnOpen() → bool#
setCopyModelerToolsOnOpen(value: bool) → None#
getDischargeArrowScaleFactor() → float#
setDischargeArrowScaleFactor(value: float) → None#
getDischargeArrowOffset() → float#
setDischargeArrowOffset(value: float) → None#
getClrBoltForceArrows() → int#
setClrBoltForceArrows(value: int) → None#
getBoltForceArrowScaleFactor() → float#
setBoltForceArrowScaleFactor(value: float) → None#