MaterialProperty#
- class HatchStyle(*values)#
Bases:
Enum- HatchStyleHorizontal = 1#
- HatchStyleVertical = 2#
- HatchStyleForwardDiagonal = 3#
- HatchStyleBackwardDiagonal = 4#
- HatchStyleCross = 5#
- HatchStyleDiagonalCross = 6#
- HatchStyle05Percent = 7#
- HatchStyle10Percent = 8#
- HatchStyle20Percent = 9#
- HatchStyle25Percent = 10#
- HatchStyle30Percent = 11#
- HatchStyle40Percent = 12#
- HatchStyle50Percent = 13#
- HatchStyle60Percent = 14#
- HatchStyle70Percent = 15#
- HatchStyle75Percent = 16#
- HatchStyle80Percent = 17#
- HatchStyle90Percent = 18#
- HatchStyleLightDownwardDiagonal = 19#
- HatchStyleLightUpwardDiagonal = 20#
- HatchStyleDarkDownwardDiagonal = 21#
- HatchStyleDarkUpwardDiagonal = 22#
- HatchStyleWideDownwardDiagonal = 23#
- HatchStyleWideUpwardDiagonal = 24#
- HatchStyleLightVertical = 25#
- HatchStyleLightHorizontal = 26#
- HatchStyleNarrowVertical = 27#
- HatchStyleNarrowHorizontal = 28#
- HatchStyleDarkVertical = 29#
- HatchStyleDarkHorizontal = 30#
- HatchStyleDashedDownwardDiagonal = 31#
- HatchStyleDashedUpwardDiagonal = 32#
- HatchStyleDashedHorizontal = 33#
- HatchStyleDashedVertical = 34#
- HatchStyleSmallConfetti = 35#
- HatchStyleLargeConfetti = 36#
- HatchStyleZigZag = 37#
- HatchStyleWave = 38#
- HatchStyleDiagonalBrick = 39#
- HatchStyleHorizontalBrick = 40#
- HatchStyleWeave = 41#
- HatchStylePlaid = 42#
- HatchStyleDivot = 43#
- HatchStyleDottedGrid = 44#
- HatchStyleDottedDiamond = 45#
- HatchStyleShingle = 46#
- HatchStyleTrellis = 47#
- HatchStyleSphere = 48#
- HatchStyleSmallGrid = 49#
- HatchStyleSmallCheckerBoard = 50#
- HatchStyleLargeCheckerBoard = 51#
- HatchStyleOutlinedDiamond = 52#
- HatchStyleSolidDiamond = 53#
- class MaterialProperty(model_id: str, material_id: str, client: Client)#
Bases:
objectExamples: Code Snippet: Manipulation of Material Properties
- getName() str#
- setName(name: str)#
- getColor() int#
- setColor(color: int)#
- getHatch() HatchStyle#
- setHatch(hatch_style: HatchStyle)#
- getUseHatch() bool#
- setUseHatch(use_hatch: bool)#
- getHatchColor() int#
- setHatchColor(hatch_color: int)#
- getUnitWeight() float#
- setUnitWeight(unit_weight: float)#
- getUseSaturatedUnitWeight() bool#
- setUseSaturatedUnitWeight(use_saturated_unit_weight: bool)#
- getSaturatedUnitWeight() float#
- setSaturatedUnitWeight(saturated_unit_weight: float)#