ModelerDisplayOptions#

class ModelerDisplayOptions(model_id: str, client: Client)#

Bases: object

Examples: Code Snippet: Modeler Display Options

Modeler display options: general, colors, boundary visibility, drawing, ruler, and ponded water style. Color fields are int32 in the API (Windows COLORREF values, typically 0x00BBGGRR).

getProperties() → ModelerDisplayOptionsProperties#
setProperties(props: ModelerDisplayOptionsProperties) → None#
getShowCoordinatesOfLastVertex() → bool#
setShowCoordinatesOfLastVertex(value: bool) → None#
getShowSegmentLengthRadiusAngles() → bool#
setShowSegmentLengthRadiusAngles(value: bool) → None#
getShowSegmentLengthRadiusRatio() → bool#
setShowSegmentLengthRadiusRatio(value: bool) → None#
getShowGridPointsOnSearchGrid() → bool#
setShowGridPointsOnSearchGrid(value: bool) → None#
getMaterialBoundaryColour() → int#
setMaterialBoundaryColour(value: int) → None#
getExternalBoundaryColour() → int#
setExternalBoundaryColour(value: int) → None#
getProfileColour() → int#
setProfileColour(value: int) → None#
getTensionCrackColour() → int#
setTensionCrackColour(value: int) → None#
getPiezoLineColour() → int#
setPiezoLineColour(value: int) → None#
getWaterTableColour() → int#
setWaterTableColour(value: int) → None#
getAnisotropicSurfaceColour() → int#
setAnisotropicSurfaceColour(value: int) → None#
get3DAnisotropicSurfaceColour() → int#
set3DAnisotropicSurfaceColour(value: int) → None#
getWeakLayerColour() → int#
setWeakLayerColour(value: int) → None#
getDamageRegionColour() → int#
setDamageRegionColour(value: int) → None#
getElementsColour() → int#
setElementsColour(value: int) → None#
getShowMaterialBoundaries() → bool#
setShowMaterialBoundaries(value: bool) → None#
getShowProfiles() → bool#
setShowProfiles(value: bool) → None#
getShowExternalBoundary() → bool#
setShowExternalBoundary(value: bool) → None#
getShowTensionCracks() → bool#
setShowTensionCracks(value: bool) → None#
getShowWaterTables() → bool#
setShowWaterTables(value: bool) → None#
getShowPiezoLines() → bool#
setShowPiezoLines(value: bool) → None#
getShowWeakLayers() → bool#
setShowWeakLayers(value: bool) → None#
getShowAnisotropicSurfaces() → bool#
setShowAnisotropicSurfaces(value: bool) → None#
getShow3DAnisotropicSurfaces() → bool#
setShow3DAnisotropicSurfaces(value: bool) → None#
getShowDamageRegions() → bool#
setShowDamageRegions(value: bool) → None#
getShowSupportFacePlates() → bool#
setShowSupportFacePlates(value: bool) → None#
getShowBoreholes() → bool#
setShowBoreholes(value: bool) → None#
getDrawWeakLayerByMaterial() → bool#
setDrawWeakLayerByMaterial(value: bool) → None#
getShowBoundaryVertices() → bool#
setShowBoundaryVertices(value: bool) → None#
getShowDamageRegionsHatch() → bool#
setShowDamageRegionsHatch(value: bool) → None#
getLineWidth() → int#
setLineWidth(value: int) → None#
getLoadScalingDisplayFactor() → float#
setLoadScalingDisplayFactor(value: float) → None#
getScaleDisplayItemsOnZoom() → bool#
setScaleDisplayItemsOnZoom(value: bool) → None#
getShowDiscretizations() → bool#
setShowDiscretizations(value: bool) → None#
getDrawMidsideNodes() → bool#
setDrawMidsideNodes(value: bool) → None#
getShowNodeNumbers() → bool#
setShowNodeNumbers(value: bool) → None#
getShowElementNumbers() → bool#
setShowElementNumbers(value: bool) → None#
getShowBoundaryConditions() → bool#
setShowBoundaryConditions(value: bool) → None#
getShowBoundaryConditionValues() → bool#
setShowBoundaryConditionValues(value: bool) → None#
getShowElements() → bool#
setShowElements(value: bool) → None#
getShowPondedWater() → bool#
setShowPondedWater(value: bool) → None#
getShowWaterPressureGrid() → bool#
setShowWaterPressureGrid(value: bool) → None#
getShowWaterPressureGridValues() → bool#
setShowWaterPressureGridValues(value: bool) → None#
getShowDiscreteStrengthGridValues() → bool#
setShowDiscreteStrengthGridValues(value: bool) → None#
getShowDiscreteStrengthSymbols() → bool#
setShowDiscreteStrengthSymbols(value: bool) → None#
getUseDiscreteStrengthTransparentTextBackground() → bool#
setUseDiscreteStrengthTransparentTextBackground(value: bool) → None#
getShowSoilProfile() → bool#
setShowSoilProfile(value: bool) → None#
getShowRuler() → bool#
setShowRuler(value: bool) → None#
getUseBlackWhiteRulerBackground() → bool#
setUseBlackWhiteRulerBackground(value: bool) → None#
getUsePondedWaterFill() → bool#
setUsePondedWaterFill(value: bool) → None#
getUsePondedWaterHatch() → bool#
setUsePondedWaterHatch(value: bool) → None#
getPondedWaterHatchStyle() → DisplayHatchStyle#
setPondedWaterHatchStyle(value: DisplayHatchStyle) → None#
getPondedWaterLineColour() → int#
setPondedWaterLineColour(value: int) → None#
getPondedWaterFillColour() → int#
setPondedWaterFillColour(value: int) → None#